Design

The 5 commandments of UX design

 

Creating a great user experience (UX) with a beautiful design (UI) sometimes seems like a magic process for the uninitiated. However, even if we seem like apprentice magicians playing randomly with colors and shapes, UXs still respect certain specific principles concerning the composition of their screens.

image00.png

The main job of a designer is to produce the visual elements of sites or mobile applications. With technological advances and the growth in the number of mobile applications, user experience and design have become the two main assets of standout applications. However, you don't build big things without laying a good foundation. Thus, any self-respecting application must obey certain composition principles that allow fluidity and pleasantness (Note that these principles are also applicable to other media tools).

 

PRINCIPLE 1: THE BALANCE YOU WILL RESPECT

Balance is the way in which the various elements are distributed on the screens. Good balance normally ensures a stable and smooth design. Nevertheless, many designers choose asymmetry to offer dynamism while differentiating their creation from their competitors. But apprentice-designers be careful! Asymmetry is more difficult to manage than symmetry and you run the risk of losing all visibility on your screen. You must therefore remain visible by prioritizing and organizing your elements (see principle 5: the circle is complete).

A design can play with three types of symmetry:

  • axial symmetry: Axial symmetry is most often achieved through a vertical axis although some examples also use horizontal symmetry.
  • central symmetry: Central symmetry uses a specific point on the screen to do the symmetry. This symmetry is perhaps the least present in the world of screens because it represents a source of difficulty even for the most seasoned designers.
  • approximate symmetry: Finally, approximate symmetry, which is very interesting, affects the view of the user himself. If the elements are not all similar but look the same, the eye will tend to see symmetry.

The choice of symmetry varies according to the message to be conveyed. In general, if several elements are to be highlighted, axial symmetry seems appropriate. To reinforce a hierarchy between elements, you can use approximate symmetry.

 

bam design ux ui

Paypal: Approximate vertical and horizontal axial symmetry

 

bam design ux ui

Rolo chooses a central symmetry to reinforce the image of the passage of time.

 

PRINCIPLE 2: THE HIERARCHY YOU WILL ANTICIPATE

Ordering graphic elements visually in a hierarchical manner allows you to prioritize some elements over others. A logo or a footer, for example, do not have the same importance and should therefore be prioritized differently.

There are three types of priorities:

  • “call-to-action” that push the user to act;
  • secondary elements, such as navigation elements or images;
  • tertiary elements that basically include, well, everything else.
bam design ux ui

Google Play Store draws the user's attention to the movie GRAVITY and pushes it into action with its clearly visible “ADD TO LIBRARY” and “NO, THANKS” buttons. Then the “Welcome Back” mode is highlighted, and finally, the menu and the other options.

 

PRINCIPLE 3: THE PROPORTIONS YOU WILL VENERATE

The proportions are essential to respect the balance of the elements in relation to each other (they are therefore strongly linked to principle No. 2). It is no surprise to anyone that the largest elements of a screen will have a stronger impact on the user than the smaller elements. Combined with hierarchy, this principle allows the user to easily access the information that you want to put first. The aim of a good proportion is therefore to allow the content of the screen to remain consistent in terms of the dimensions of elements of equal importance.

 

bam design ux ui

The OYSTER application organizes its screen according to the proportion of the various elements. The header, clearly visible, is bigger than the other visual elements that are all proportionate to each other.

 

PRINCIPLE 4: IN RHYTHM YOU WILL PLAY

We talk less often about rhythm in design than in music, yet it complements the dynamism of the screen just as well. Can you imagine music without rhythm? Not very interesting right? (We won't get into the debate on “Does music without rhythm exist?”). Rhythm represents what moves the user's eye from one element to another. Thanks to rhythm, UX ensures that the user will look at the elements in the order they want them to follow. Well, that doesn't mean it works all the time. As was stated at the beginning of this article, UXs are not magicians, they cannot control all the reactions of their users. So, in fact, as everyone attaches importance to different things (= we are all different), UX is never 100% sure that the pace will be respected. However, pace is still an important factor to always take into account.

 

bam design ux ui

The Harmony application plays with colors to give rhythm to its home page.

bam design ux ui

Snapguide offers a rhythmic screen that encourages the user to focus first on “Soups for All” and then on the other elements (Featured Guides and the header).

 

PRINCIPLE 5: YOU WILL ALWAYS BE VISIBLE

The four previous principles work together to build the visibility of design. Visibility itself is meant to make important design elements as easy to find as an elephant in a haystack. So balance, hierarchy, proportions and rhythm all aim, in the end, to make screens more visible. Without hierarchy or rhythm, with all the graphic elements at the same level and equally important, there is no visibility. The most important thing to remember when creating a visible screen is to always keep in mind what you expect from your user. The most important functionalities of the application should therefore always be visible.

bam design ux ui

Now that you have the principles, what is not working on this screen?

 

TIPS FROM THE SURVIVAL GUIDE

  • Always keep balance, hierarchy, proportions, pace, and visibility in mind when designing a screen.
  • To check the hierarchy and the rhythm of your screens, do not hesitate to do the “blur” test: blur your screen and look at the elements that stand out first. Are these really the ones you want to highlight?
  • Ask those around you to find out what elements stand out for them and what they would click on to determine if your priorities are being respected.

Designer UX/UI ?

Rejoins nos équipes